Edmonton, AB · Independent since 2019 · No review under 25 hours played
ArcologyGames

Reviews written after the long stay — four pillars, one rating, no hype.

About the desk

We move in before we write

ArcologyGames is an independent games magazine run by 7 people out of one office on Jasper Avenue in Edmonton. We started in 2019 for a plain reason: too many reviews were being published before anyone had finished the game.

Why an arcology

An arcology is a single structure built to hold an entire community — everything stacked, connected and dependent on everything else. It is the closest thing we have found to how a good game actually works, and it is why we named the magazine after one.

A game is a place with rules. You do not understand a place by walking through the lobby and leaving. You understand it by living in it long enough to notice what the design does when the novelty stops carrying it — which corridor you avoid, which system you stop using, which evening you find yourself opening it again anyway.

So we review games the way you play them: slowly, over weeks, on the hardware most people actually own. It makes us later to publish than almost everyone. We have decided we can live with that.

What we will not do

  • No paid coverage. Nothing on this site can be bought — not a review, not a placement, not a score. If that changes, it will be announced on this page before it happens.
  • No launch-day verdicts. If we have not logged 25 hours, we do not publish a score. Sometimes that means our review arrives three weeks after everyone else's.
  • No hidden review copies. We buy most of what we cover. Where a publisher supplied the build, the review says so in the game info panel.
  • No quiet corrections. Errors get fixed at the top of the article, dated, with what changed.
The rubric

How we score: four pillars

Every review scores four pillars out of ten. The star rating is calculated from the average of those four and rounded to the nearest half star — it is never chosen first and reverse-engineered. That matters, because it means a game cannot be talked up or down without the pillars moving to match, and you can see exactly where the number came from.

★ 4.5 – 5.0

Essential

Strong across all four pillars. We expect to still be recommending it in two years.

★ 3.0 – 4.0

Worth your time

Real strengths with real costs. The review tells you which pillar is carrying it and which is dragging.

★ 0.5 – 2.5

Not at this price

Something is fundamentally unfinished, unbalanced or overcharged. We explain what, at length.

The people

Seven of us, one office

Get in touch →
EM

Elise Marchand

Editor-in-Chief

Started ArcologyGames in 2019 from a rented desk on Jasper Avenue, after ten years of watching reviews get published before anyone had finished the game. Sets the minimum-hours rule and enforces it without much sympathy.

TV

Tobias Vance

Reviews Editor

Owns the four-pillar rubric and argues about it constantly. Drawn to games with load-bearing systems — city builders, immersive sims, anything you can break by thinking sideways.

RS

Renata Silva

News Editor

Covers studios, platforms and patch cycles from the Edmonton desk. Will not run a story on a single source, which makes her slower than the feeds and right more often.

DA

Desmond Achebe

Guides Lead

Takes apart systems for a living and writes the results down in plain English. If a build has a breakpoint or a boss has a tell, it is already in his notes.

MK

Marta Kowalczyk

Features Writer

Long-form and indie coverage. Interested in why a place in a game feels the way it feels — the lighting, the walking speed, the sound of a door.

JW

Jonah Whitecalf

Contributing Reviewer

Prairie-born strategy specialist who plays campaigns to completion and then plays them again on the hardest setting to see what the design was really hiding.

PB

Priya Balan

Accessibility & Tech

Tests every reviewed game for remappable controls, subtitle presentation and performance on a mid-range machine, so the tech notes in our reviews mean something.

How we got here

Seven years, one method

2019

A newsletter and a rented desk

Elise Marchand starts ArcologyGames as a weekly letter to four hundred readers, with one rule: no score before the game is finished.

2021

The four-pillar rubric

Tobias Vance joins and rebuilds scoring around Structure, Systems, Atmosphere and Staying Power. Every review since has used it.

2023

The Long Stay

We start publishing a follow-up note on every review after the minimum hours. It quickly becomes the most-read part of the page.

2024

An accessibility desk

Priya Balan joins to test every reviewed game for remappable controls, subtitle presentation and performance on mid-range hardware.

2025

Guides that assume an adult

Desmond Achebe launches the guides desk with a simple standard: finish the game, then write the shortest useful version.

2026

76,400+ readers a month

Still 7 people, still one office, still no review published before the hours are in.

Where that leaves us

The record so far

1,640+
Articles published
520+
Games reviewed
41,800+
Hours logged
7
People on the desk
7
Years running
Talk to us

Corrections, pitches, review copies

If we got something wrong, tell us and we will fix it at the top of the article. If you are a developer, the contact page reaches the whole desk rather than one inbox.